About the Journal
EEMISAS: Electrical, Electronic,Mechanical,Informatic and Social Applied Science adalah jurnal ilmiah yang terdiri atas 5 (lima) bidang teknologi yang dikelola oleh Unit Penelitian, Pengabdian Kepada Masyarakat dan Penjaminan Mutu Akademi Komunitas Negeri Pacitan, Pacitan, Jawa Timur, Indonesia. Jurnal ini dikelola oleh para dosen dan praktisi yang berasal dari berbagai background perguruan tinggi di Indonesia khususnya Pacitan, Jawa Timur.
Jurnal EEMISAS terbit 2 (dua) kali dalam 1 tahun yaitu setiap bulan Juni, dan Desember. Jurnal EEMISAS yang diterbitkan setiap edisi terdiri dari 5-10 artikel per volume. Fokus dan ruang lingkup Jurnal ini di Bidang informatika, mesin, Ilmu terapan sosial dan lainnya yang masih serumpun ilmu, diantaranya:
Bidang Informatika
Data Mining, Web Mining, Artificial Intelligence, Business Intelligence, Cloud & Grid Computing, Decision Support System, Human-Computer Interaction, Machine Learning, Deep Learning, Information Retrieval (IR), Computer Network, System Information, Geographic Information System (GIS), System & Network Security, Image Processing, Computer Vision, Semantic Web, Intelligent System, IT Governance.
Bidang Mesin
Design and product engineering, science and technology innovation, Light Vehicle Products, New and Renewable Energy, Energy Saving Vehicle, Microcontrol System, Embedded system, Scada Applications, Control Emissions, Automotive Measuring Instrument Technology Application, Light Vehicle Measuring Tool, light Vehicle Control system, Fuel Intake and Exhaust Emissions, Pneumatic and Hydraulic Control and other similar research
Bidang Ilmu Terapan Sosial
1. Text : written word, ebook, blog, comment box, message, form, map, symbol, numeral, title, credit, subtitle, caption, playlist
2. Image : photograph, infographic, hand drawn, illustration, sketch, plan, blog, diagram, screenshot, computer assisted drawing (CAD)
3. Image (Moving) : film, 360 film, video, vodcast, vlog, typography, immersive media – augmented reality (AR), mixed reality (MR), virtual reality (VR), extended reality (XR) or animatic
4. Audio : sound recording, music, podcast, spoken text, environmental sound, sound effect (SFX), sample, synthesized sound
5. Animation : 3D animation, computer generated image (CGI), animated logo, clay animation, stop motion, lecture capture